LCGS, Supersaver, All 10 Exams
All 5 Paper 1 and all 5 Paper 2 exams in a heavily discounted supersaver bundle.
Paper 1 is the verbal half. 80 multiple-choice questions in 50 minutes, which works out at around 37 seconds per question. That is one of the tightest verbal reasoning paces of any GL exam in the country, and pace practice is a large part of what makes preparation for this paper work.
Paper 1 is used by all 15 member schools of the LCGS (NB: Caistor Grammar is not part of the consortium and runs its own bespoke test).The content sweeps through the full GL verbal canon at a punishing pace — fourteen short, separately-timed sections, so children must switch question type every three or four minutes without losing rhythm. Vocabulary carries the largest weight, with five separate vocabulary types (synonyms, antonyms, odd-one-out, words with two meanings, and word link) alongside verbal analogies, a full sweep of word-building puzzles (compound words, hidden words, missing letters, three-letter words), letter and number series, letter codes and short worded logic problems.All multiple choice, answered on a separate OMR-style answer sheet.
Question types include:
- Synonyms (closest in meaning)
- Antonyms (opposite meanings)
- Odd one out (vocabulary)
- Words with two meanings
- Word link (one word that fits two pairs)
- Verbal analogies (make a pair)
- Compound words
- Hidden words
- Missing letters
- Three-letter words
- Letter series
- Number series
- Letter codes
- Logic problems (short worded puzzles)
Paper 2 is the non-verbal half of the Lincolnshire entrance test, and it's the paper most families underestimate. 70 multiple-choice questions in 35 minutes, split into five separately-timed sections: two standard GL Non-Verbal Reasoning sections and, unusually, three dedicated Spatial Reasoning sections.
That spatial weighting is the distinctive feature of the Lincolnshire exam. Most GL exams treat spatial as a small bolt-on to NVR, typically 4 to 8 questions inside a much larger reasoning paper. Lincolnshire treats it as a subject in its own right: three full sections of dedicated spatial content, 42 questions out of 70 — well over half the paper. That is a far higher spatial weight than most children will meet in generic 11+ practice, and the type of spatial content is unusual too.
The two NVR sections cover classic GL code-cracking and pattern work: shape codes, where a letter code must be decoded from example figures and applied to a new one, and series, where the next figure in a changing sequence has to be found. The three spatial sections are where the paper earns its reputation: rotation questions, where the only correct option is the given figure turned — not flipped; cube nets, where a flat net must be folded in the mind's eye to match a 3D cube; and shape logic, where two shapes combine edge-to-edge into a single target outline, or a jigsaw-style missing piece must be identified from close alternatives.
All three spatial types are demanding to eye and hand together and benefit from targeted drilling that off-the-shelf 11+ material rarely includes.
Question types include:
Non-Verbal Reasoning
- Codes (shape and letter)
- Series (find the next figure)
Spatial Reasoning
- Rotation (turned, not reflected)
- Cube nets (fold the net to match the cube)
- Shape logic: combining (which pieces join to form the target)
- Shape logic: jigsaw (which piece completes the shape)

